However, making contact with a barrier or an object on the track will immediately drop any points you have active in drifting.ĭrift Battle puts you against 5 other drivers, the goal is to score the most drift points before the race ends in the allotted amount of laps. Creating a chain of drifts will result in more points, as well as multiplying the points you've earned in the process. The Japanese racing experience consists of drift challenges and Touge events.ĭrift competitions consist of sliding through turns in order to rack up points, most turns have a red marker on the apex, the closer you get to the marker, while drifting, without hitting it the more points you get. Drivers are able to race in three different regions, Japan, United States and Europe. The GRID racing experience is fast and loose, the controls are forgiving, allowing the driver to take a corner at much higher speeds than usual. The cars, hand picked and kept to a minimum are built for high performance and real world tracks in the game were kept to the obscure tracks which usually aren't featured in most other real world racing games. Cutting out anything extra-curricular to motorsports, GRID is based on speed and the racing experience. GRID is spiritual successor to the TOCA Race Driver series, and in this rendition Codemasters focused in developing a game solely on racing.
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